The show would feature the real life singers performing their K/DA song Pop/Stars onstage with the animated K/DA characters. Riot Games tapped Oslo-based The Future Group (TFG) to bring K/DA to life for the opening ceremony of the League Of Legends World Championship Finals at South Korea’s Munhak stadium. It’s a bit like what Gorillaz and Jamie Hewlett have been up to for years, except it’s happening live on a stage in front of thousands of fans. Their vocals are provided by a cross-continental line-up of flesh and blood music stars: US-based Madison Beer and Jaira Burns, who both got their start on YouTube channels, and Miyeon and Soyeon from K-pop girl group (G)I-DLE. K/DA is a virtual girl group consisting of skins of the four popular characters in League of Legends. “K/DA is a virtual girl group consisting of skins of four popular characters in league of legends.” This year, the developer Riot Games wanted to go one better and unveil a virtual pop group singing live with their real world counterparts. Last year a dragon made a virtual appearance as singer Jay Chou performed at the opening ceremony for the League of Legends final at Beijing’s famous Birds Nest Stadium. They needed to be stylised yet believable” Lawrence Jones “We didn’t want to make the characters too photorealistic. Originally designed to quickly render polygons, textures and lighting in video games, these engines can seriously improve the graphics, animation and physics of conventional broadcast character generators and graphics packages. The introduction of games engines, such as Epic’s Unreal Engine or Unity, brought photorealism into the mix. “Having tracked cameras, remote locations and graphics moving with perfect integration, perspective matching and full broadcast continuity are essential to providing the audience with a perfect viewing experience.” “Apart from the quality of the graphics and backgrounds, the most important challenge is the integration and continuity of the whole scene,” says Churruca. Some scenarios might have no physical props at all with the presenter interacting solely with graphics. Virtual studios typically broadcast from a green screen set, but AR comes into play where there is a physically built set in the foreground, and augmented graphics and props placed in front of the camera. Examples of this can be found in election nights and entertainment and sports events, where a huge amount of data must be shown in-context and in a format that is understandable and appealing to the audience.” Miguel Churruca, Marketing and Communications director at 3D graphics systems developer Brainstorm, explains: “AR is a very useful way of providing in-context information and enhancing live images while improving and simplifying the storytelling. Viva Espana Sports shows in Spain, including Tot Esport and Tot Futbol, use AR systems from wTVision, based in Lisbon Tools that enable broadcasters to create virtual objects that appear as if they’re really in the studio have been available for years, but improvements in fidelity, camera tracking and the fusion of game engine renders with live footage has seen augmented reality go mainstream. When games engines meet live broadcast, the real and photorealistic are interchangeable.
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